| View previous topic :: View next topic |
| Author |
Message |
Hazridi Teh Decal L33T!


Joined: 19 Apr 2002 Posts: 1204
|
Posted: Mon Jan 23, 2006 1:10 am Post subject: |
|
|
I don't see anyone using the green text intercepting! _________________ This is chemical burn. |
|
| Back to top |
|
 |
Digero

Joined: 15 May 2003 Posts: 426
|
Posted: Mon Jan 23, 2006 1:22 am Post subject: |
|
|
It's in GoArrow; works great
Still more work to do before i release GoArrow though. _________________ http://decal.acasylum.com/ |
|
| Back to top |
|
 |
Maddy_FF
Joined: 16 Jun 2003 Posts: 718
|
Posted: Mon Jan 23, 2006 5:47 am Post subject: |
|
|
| Hazridi wrote: | | I don't see anyone using the green text intercepting! |
Heh, I would use it, especially if it does the parsing for me!  |
|
| Back to top |
|
 |
mayor
Joined: 09 Sep 2005 Posts: 195
|
Posted: Mon Jan 23, 2006 8:46 am Post subject: |
|
|
| It will be added to Meginjarder. |
|
| Back to top |
|
 |
ElgarL

Joined: 11 May 2002 Posts: 509 Location: England
|
Posted: Fri Jan 27, 2006 12:48 pm Post subject: |
|
|
Hook request.
Confirmation panel yes/no.
It's the only thing the tinkerbot has to do via mouse clicks. |
|
| Back to top |
|
 |
Digero

Joined: 15 May 2003 Posts: 426
|
Posted: Sat Mar 11, 2006 11:37 pm Post subject: |
|
|
How about a hook to change the cursor image? _________________ http://decal.acasylum.com/ |
|
| Back to top |
|
 |
Highflyer
Joined: 17 May 2005 Posts: 33
|
Posted: Sun May 28, 2006 3:26 am Post subject: |
|
|
Current Spelltab.
Selected Spell in the spelltab.
The possibility to change the spelltab?
In case you haven't gathered I'm making a plugin to play with the spelltabs :P |
|
| Back to top |
|
 |
Hazridi Teh Decal L33T!


Joined: 19 Apr 2002 Posts: 1204
|
Posted: Thu Jun 22, 2006 7:45 pm Post subject: |
|
|
No point in the spelltab stuff. If you want to change the spelltab spell or the tab itself, send keypresses.
Cursor image hook won't work because the AC client and the mouse cursor is really weird, the mouse cursor is closely linked to the client's internal wait state.
Also, there's no single confirmation box -- there are about 30 different types, each with their own handlers... _________________ This is chemical burn. |
|
| Back to top |
|
 |
Hazridi Teh Decal L33T!


Joined: 19 Apr 2002 Posts: 1204
|
Posted: Thu Jun 22, 2006 9:54 pm Post subject: |
|
|
to amend, i can make an hook that will let you choose yes/no for crafting confirmations (and a few other things will work too) but it won't be a generic dialog <yes> or <no> for all dialogs AC has. _________________ This is chemical burn. |
|
| Back to top |
|
 |
ElgarL

Joined: 11 May 2002 Posts: 509 Location: England
|
|
| Back to top |
|
 |
Digero

Joined: 15 May 2003 Posts: 426
|
Posted: Mon Jun 26, 2006 2:50 am Post subject: |
|
|
Some way to get an in-game object's Landblock and Location X/Y/Z directly from a hook rather than WorldFilter. WorldFilter doesn't update fast enough for what I'd like to do .
I'm guessing this would be possible to do using either a PhysicsObject or WeenieObject, which are already available through hooks. Unfortunatley I have no idea how to deal with those (but I wouldn't mind learning). _________________ http://decal.acasylum.com/ |
|
| Back to top |
|
 |
Hazridi Teh Decal L33T!


Joined: 19 Apr 2002 Posts: 1204
|
Posted: Mon Jun 26, 2006 10:45 am Post subject: |
|
|
PhysicsObject. Offset 48. _________________ This is chemical burn. |
|
| Back to top |
|
 |
Dutfiw
Joined: 07 Aug 2006 Posts: 1 Location: USA
|
Posted: Mon Aug 07, 2006 3:37 am Post subject: |
|
|
To early. _________________ Toyota Aamir |
|
| Back to top |
|
 |
Virindi-Inquisitor
Joined: 07 Dec 2005 Posts: 99
|
Posted: Thu Nov 30, 2006 5:19 am Post subject: |
|
|
| Digero wrote: | Some way to get an in-game object's Landblock and Location X/Y/Z directly from a hook rather than WorldFilter. WorldFilter doesn't update fast enough for what I'd like to do .
I'm guessing this would be possible to do using either a PhysicsObject or WeenieObject, which are already available through hooks. Unfortunatley I have no idea how to deal with those (but I wouldn't mind learning). |
For the record, I believe it is
physicsptr + 76 = (long) Landcell
physicsptr + 132 = (single) X
physicsptr + 136 = (single) Y
physicsptr + 140 = (single) Z
just in case anyone still needs/will need such information  _________________ Virindi Inquisitor - Thistledown
http://www.virindi.net/plugins |
|
| Back to top |
|
 |
|