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Hooks requests
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Hazridi
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Joined: 19 Apr 2002
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PostPosted: Mon Jan 23, 2006 1:10 am    Post subject: Reply with quote

I don't see anyone using the green text intercepting!
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Digero



Joined: 15 May 2003
Posts: 426

PostPosted: Mon Jan 23, 2006 1:22 am    Post subject: Reply with quote

It's in GoArrow; works great Smile
Still more work to do before i release GoArrow though.
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Maddy_FF



Joined: 16 Jun 2003
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PostPosted: Mon Jan 23, 2006 5:47 am    Post subject: Reply with quote

Hazridi wrote:
I don't see anyone using the green text intercepting!


Heh, I would use it, especially if it does the parsing for me! Razz
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mayor



Joined: 09 Sep 2005
Posts: 195

PostPosted: Mon Jan 23, 2006 8:46 am    Post subject: Reply with quote

It will be added to Meginjarder.
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ElgarL



Joined: 11 May 2002
Posts: 509
Location: England

PostPosted: Fri Jan 27, 2006 12:48 pm    Post subject: Reply with quote

Hook request.


Confirmation panel yes/no.

It's the only thing the tinkerbot has to do via mouse clicks.
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Digero



Joined: 15 May 2003
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PostPosted: Sat Mar 11, 2006 11:37 pm    Post subject: Reply with quote

How about a hook to change the cursor image?
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Highflyer



Joined: 17 May 2005
Posts: 33

PostPosted: Sun May 28, 2006 3:26 am    Post subject: Reply with quote

Current Spelltab.
Selected Spell in the spelltab.

The possibility to change the spelltab?

In case you haven't gathered I'm making a plugin to play with the spelltabs :P
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Hazridi
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PostPosted: Thu Jun 22, 2006 7:45 pm    Post subject: Reply with quote

No point in the spelltab stuff. If you want to change the spelltab spell or the tab itself, send keypresses.

Cursor image hook won't work because the AC client and the mouse cursor is really weird, the mouse cursor is closely linked to the client's internal wait state.

Also, there's no single confirmation box -- there are about 30 different types, each with their own handlers...
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Hazridi
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PostPosted: Thu Jun 22, 2006 9:54 pm    Post subject: Reply with quote

to amend, i can make an hook that will let you choose yes/no for crafting confirmations (and a few other things will work too) but it won't be a generic dialog <yes> or <no> for all dialogs AC has.
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ElgarL



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PostPosted: Fri Jun 23, 2006 5:06 am    Post subject: Reply with quote

Thats ok, Crafting is all I need Wink.
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Digero



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PostPosted: Mon Jun 26, 2006 2:50 am    Post subject: Reply with quote

Some way to get an in-game object's Landblock and Location X/Y/Z directly from a hook rather than WorldFilter. WorldFilter doesn't update fast enough for what I'd like to do Razz.

I'm guessing this would be possible to do using either a PhysicsObject or WeenieObject, which are already available through hooks. Unfortunatley I have no idea how to deal with those (but I wouldn't mind learning).
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Hazridi
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PostPosted: Mon Jun 26, 2006 10:45 am    Post subject: Reply with quote

PhysicsObject. Offset 48.
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Dutfiw



Joined: 07 Aug 2006
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PostPosted: Mon Aug 07, 2006 3:37 am    Post subject: Reply with quote

To early.
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Virindi-Inquisitor



Joined: 07 Dec 2005
Posts: 99

PostPosted: Thu Nov 30, 2006 5:19 am    Post subject: Reply with quote

Digero wrote:
Some way to get an in-game object's Landblock and Location X/Y/Z directly from a hook rather than WorldFilter. WorldFilter doesn't update fast enough for what I'd like to do Razz.

I'm guessing this would be possible to do using either a PhysicsObject or WeenieObject, which are already available through hooks. Unfortunatley I have no idea how to deal with those (but I wouldn't mind learning).


For the record, I believe it is

physicsptr + 76 = (long) Landcell
physicsptr + 132 = (single) X
physicsptr + 136 = (single) Y
physicsptr + 140 = (single) Z

just in case anyone still needs/will need such information Smile
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