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Gearcrafting skill

 
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portal



Joined: 08 Aug 2002
Posts: 102

PostPosted: Mon Nov 09, 2009 4:21 pm    Post subject: Gearcrafting skill Reply with quote

im trying to make my craft bot get skill info, but get this issue.

Decal.Adapter.Wrappers.CharFilterSkillType' does not contain a definition for 'Gearcraft'

Do you know when this skill will be added in so we can show skill levels for it? through adapter
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yaroz_mt



Joined: 22 Apr 2002
Posts: 25
Location: Morningthaw

PostPosted: Mon Feb 01, 2010 11:42 pm    Post subject: Reply with quote

I've been wondering the same thing. I am trying to update my stat info plugin.
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Saloben



Joined: 06 Apr 2010
Posts: 9

PostPosted: Fri Apr 30, 2010 5:34 pm    Post subject: Reply with quote

Other than memlocs has anything been done to decal since ToD was released? I am wondering if there really is a decal dev team anymore that could even work on a new release.
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Digero



Joined: 15 May 2003
Posts: 426

PostPosted: Sat May 01, 2010 1:31 am    Post subject: Reply with quote

If you can figure out the ID of the gearcraft skill, you might be able to just hardcode the ID. It will only work if CharStats tracks all skills, and not just ones that it knows about.

For example, say the ID of the gearcraft skill is 255:
Code:
const CharFilterSkillType GearcraftSkillType = (CharFilterSkillType)255;


Then use that constant to access skill info:
Code:
int skillLevel = Core.CharacterFilter.EffectiveSkill[GearcraftSkillType];


As far as figuring out what the ID is.. you'll probably have to resort to trial and error. Chances are that its ID is just above the highest ID currently defined in CharFilterSkillType.
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